
Each race has its own strengths, weaknesses, relations with other races and (more or less) different playstyles regarding hero development and base management. There are 12 playable races in Warlords: Battlecry II (WBC2). Races Creating a hero: race selection screen. The sequel maintained its predecessor's graphic engine as well as gameplay strengths: solid hero advancement system large amount of playable races intricate base management and a vast, non-linear campaign set in Etheria.

The number in brackets for many initial skills shows that the hero starts with +1 skill point in that skill.Warlords: Battlecry II is the sixth game in Warlords series (second in Battlecry series), made by Australian developer Strategic Studies Group (SSG) and released on 12 March 2002 with Ubisoft as the game's publisher. Hold the cursor over the underlined text to see what each skill does.Įach bonus value is per skill point invested in the skill.

The dotted underlined text in this table is mouseover text. However, a hero with no synergies has access to more skills since none of them are combined. This means that synergy bonuses provide more skill points than are available (at the start) to a hero with no synergised skills. A synergy means that the hero starts with that skill available at level 1, and an extra skill point is put into it. If a class and race have a skill that is shared by both, it is called a synergy. These skills and the hero's base stats can be invested in upon a level-up. For every bonus stat a class gains, there is another stat that gains a penalty, so the combined total of bonuses and penalties will always be 0.Įach class and race can give from 8-10 skills to your hero, depending upon your race/class combination. Different classes provide different base stat bonuses and penalties.

Every class can be chosen by every Race.Ĭlasses change the base stats ( Strength, Dexterity, Intelligence and Charisma) of your hero. In total there are 29 different classes (28 with the official 1.03 patch).
